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Welcome to Zion National Park! As primary Environment Artist for Region 12 I was responsible for terrain, modeling of geo, placing assets for composition, textures, vertex color painting, skybox, and lighting.This level was optimized to be played real time on mobile devices, and constructed utilizing the new Unity 5 Engine. Modeled under a budget of 60,000 tris, and utilizes diffuse textures, vertex painting and baked light maps this level strives for the feel of a lush river valley.